Ian Livingstone is the Godfather of the British gaming industry. In Hacking the Curriculum, he and Shahneila Saeed explain the critical importance of coding and computing in modern schools - and offer teachers and school leaders real practical guidance on how to improve their current provision to a generation of youngsters for whom digital skills are critical.
“In a world being transformed by technology, it is important that children learn to think critically, creatively and computationally. This book is a must for teachers and parents who want to help equip children with skills for the 21st century.” -- Ed Vaizey MP and Former Minister of State for Digital and Culture
“While teaching children computer programming is now generally agreed to be beneficial, there has been a tendency to teach computing as a branch of mathematics, with a focus on abstract concepts over practical applications, and rote learning over creative exploration. In this important work, Livingstone and Saeed make the case that, far from being unrigorous, casting coding and computational thinking as a form of play can bring the new National Curriculum in computing to life for all children, not just those who are considered most “academic”. With classroom examples drawn from computer gaming and interactive fiction, Hacking the Curriculum has something to offer for educators, volunteers and enthusiasts alike.” — Eben Upton CBE, co-founder of the Raspberry Pi Foundation
“One of the biggest issues facing teachers looking to embrace the Computing curriculum is that of confidence about coding and Computer science: Hacking the Curriculum helps to knock the confidence issue around coding and Computer Science right out of the park. It not only sets the scene for the case for change relating to the Computing curriculum but gives a persuasive argument with great ideas for how it can be built-in rather than bolted-on to the curriculum, particularly in a Primary setting. It is jam-packed full of creative ideas and references to resources that teachers will be able to use in the classroom and is a resource that teachers will be able to turn to time and time again for ideas around coding and creativity in the classroom.” — Mark Anderson, @ICTEvangelist, speaker, consultant, blogger, & author
“The authors argue that the new computing curriculum was only the start of what we need to see in schools. They want to see more blending of creative ideas, computational thinking and digital-making skills; urging educators to try out new approaches and resources. This interesting book shares latest thinking on properly harnessing computational thinking, play based learning and game-based learning. Hacking the Curriculum is rich with practical activities, including ‘unplugged’ computing, and there’s also a look back at the introduction, context and potential of interactive fiction.” — Ty Goddard, Education Foundation
About the authors
Ian Livingstone is one of the founding fathers of the UK games industry. He co-founded iconic games company Games Workshop in 1975, launching Dungeons & Dragons in Europe and the Games Workshop retail chain. He co-authored The Warlock of Firetop Mountain with Steve Jackson in 1982, and went on to write many titles in the Fighting Fantasy series which has sold over 17 million copies worldwide.
He played a major role in listing Eidos plc on the London Stock Exchange in 1995, where he served as Executive Chairman until 2002. At Eidos he launched global video games franchises including Lara Croft: Tomb Raider.
Ian co-authored the influential Livingstone-Hope Next Gen review published by NESTA in 2011, recommending changes in ICT education policy. Following publication, he chaired the Next Gen Skills campaign, working with government to introduce the new Computing curriculum in schools in 2014.
In the Wired 100 list for 2012, he was ranked the 16th most influential person in the UK's digital economy. He was listed in the 2015 Debrett's 500 as one of the most influential people in UK.
Current roles: Chairman of Playdemic Ltd, Chairman of Midoki Ltd, Chairman of PlayMob Ltd, Chair Next Gen Skills Committee, Vice Chair of UKIE, Patron of Creative Skillset, a Member of the Creative Industries Council, Non-executive director of Creative Industries Federation, Non-executive director of Creative England, Non-executive director of Young Rewired State, GamesAid Trustee, Executive Advisory Board Member of GameCity, and Adviser to the British Council. Awards: BAFTA Special Award, British Inspiration Award, Develop Legend Award, Honorary Doctorate of Arts by Bournemouth University, Honorary Doctorate of Technology by Abertay University, Dundee, Honorary Doctorate of Technology by University of Greenwich. Appointed OBE in 2006 and appointed CBE in the 2013 New Year Honours list.
Shahneila Saeed is the Programme Director for Digital Schoolhouse, a project established by Ukie, the Association for UK Interactive Entertainment. She is also a board member for Computing for Schools, and part of the Government working party to propose a new Computing Curriculum. For 14 years, Shahneila was head of computing/ICT at Graveney School.
Chapter 1 – The Case for Computer Science in Schools
Chapter 2 – The 3 Cs: Computing, Computational Thinking & Creativity
Chapter 3 – Creative Computing Pedagogy
Chapter 4 – The Power of Play-Based Learning
Chapter 5 – Games & Learning
Chapter 6 – Interactive Fiction in Education
Chapter 7 – Putting it into Action
Chapter 8 – Useful Information
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|Author||Ian Livingstone and Shahneila Saeed|
|No of pages||168|
|Publication Date||28 Apr 2016|